Vulpes Dolosus
SVER True Blood General Tso's Alliance
1463
|
Posted - 2014.04.27 18:19:00 -
[2] - Quote
Darken-Sol wrote:Its incompetence on CCPs behalf. They really can't do much besides change a few numbers, to bad they have no clue which ones to change.
THEPIMP NAMED SLICKBACK wrote:All they need to fix the large railguns is the fire rate you should have to charge up every shot i don't like the the fact you hold the trigger and it shoots faster then you can charge it.Or simply add more railgun variants example assault Railgun lower damage reduced range 200m faster fire rate doesn't have to charge up every shot , A long range railgun 500m range low damage increased zoom must charge up every shot slow fire rate Then the normal rail must charge up every shot have a high fire rate then the long range variant and have 350 range. Here's what needs to happen to rails:
1) Nerf damage by about 20-25% in accordance with the hardener nerf.
2) Buff range back to 450-500 range. It's supposed to be a longrange/sniping weapon, and with the following changes, that's the only role it will be able to play.
3) Vastly increase the fitting cost. Currently it's the easiest to fit, meaning it can also stack both defenses or damage mods with relative ease. It shouldn't be able to brawl with other tanks or heavy AV, it's role is to provide long range support, so I think this will go a long way to implement that.
4) Prevent movement while the large turret is charged. Rail tanks chasing down other tanks is a huge problem (CQB fighting), it's akin to having a charged sniper being able to hip fire a retreating heavy with perfect accuracy. Stopping a tanks movements while fighting will also prevent rails from fighting back if they're caught up close.
5) REMOVE THE REDLINE!!!. This is perhaps the most important. The redline provides a grossly unfair advantage to rails (and other unfair tactics) since they can shoot at many high traffic areas from the security of the redline. However, I do not want players in an unbalanced match to be thrown to the wolves, so I suggest either a series of bunkers or impenetrable bubble shields (or both; large enough to safely call in vehicles or provide spawn pads) to be used for protection and regrouping instead.
Me in my ADS: 1,2
|